This is the start of the map "test6.grd"
This is the near start of the same map. Note the ceiling above the (red) start point ist CS' plasma procedural texture
You can see the finish point of the map here. Note that the ground is plasma again :)
Same room again..
Some shots from "test25.grd"
Map's finish room
Now some shots from "test35.grd"
<Technical mode on>
I think there is a still bug in lighting calculation with sector borders in CS.<Technical mode off >
The maps here are auto-generated but i've changed some textures by hand. They are all in the package with the source of grid2cs.